Mobile Application to increase adoption rates of dogs in shelters
THE PROJECT
I designed a mobile application for a pet shelter that helps users to reduce the emotional burden and the overwhelming feeling of visiting a pet shelter so that more dogs could be adopted instead of euthanized.
ROLE
Product Designer
DURATION
6 weeks
TYPE
School Project (RIT)
4 MILLION DOGS
enter animal shelters in the US every year
2.4 MILLION
are euthanized. 80% of these are healthy, treatable and could have been adopted into new homes.
Shelter visitors stop to see only 29% of the dogs available for purchase.
Only about a third of the people visiting the shelter leave with a dog, which means most visitors will ultimately go to other sources.
It takes most potential adopters less than 70 seconds to evaluate a dog in the kennel
STEVE & JODI
“The second I walked into where all the dogs are I got an overwhelming feeling of sadness and started to cry after seeing all dogs there”
“I was too upset to pull the camera out”
Users find visiting shelters to be overwhelmingly sad. Their experience is spoiled by the conditions they see during their visit.
A bad experience can decrease the chances of people adopting a pet or recommending the process to other people that might not be familiar with the activity.
Adopting pets from pet shelters is overwhelming and time-consuming and because there are so many dogs in a shelter, the visitors might not see all the options available, which can end up in a mismatch for both the dog and the visitor.
How can a mobile application help users save time and emotional energy when adopting a dog from a pet shelter?
FIND BEST MATCH
Not being able to see all dogs in a pet shelter could lead to a mismatch or not even adopting at all. Users should be able to view all options they have available before making a decision.
SAVE TIME
Adopting a dog can be time-consuming. The app should show relevant content to the user in order to make the process efficient.
REDUCE STRESS
Reduce overwhelming feeling of visiting pet shelters and help make a decision.
DOG PROFILES
Having dog profiles that show the personality and characteristics of the dogs can increase the odds of finding the right match.
FILTERED SEARCH
Filtering search results to what the user is looking for and having sharing options to share with other people that are part of the decision making, instead of visiting the shelter before making a decision.
FAVORITES & APPOINTMENTS
The app should serve as a mediator between the pet shelter and the user. Giving the user time to think about their decision and revisit before taking the big step. Setting appointments with their favorite dogs instead of seeing everything there is in the shelter.
BARK BUDDY
ALL PAWS
WOOF RESCUE
COMPANION
LIKE OR DISCARD
Many existing adopting applications provide the option to like or discard a dog (like Tinder).
ONE TIME USE
Existing apps don't provide features that lead users to return to the app once they've adopted.
LOCATION ORIENTED
Apps provide dogs depending on the user location to provide relevant content to the users.s
WEAK SUGGESTIONS
Suggestions provided to the users are based only on location or generic aspects of dogs that could not help the user understand how the dog is once you meet them.
BUYING EXPERIENCE
The feel of the existing applications is more related to a buying experience than adopting.
EMOTIONAL CONNECTION
I decided to make the experience very personal for the user. The feel of the application had to be very friendly and welcoming.
To make an emotional connection with the users, one of the main ideas that I explored was that dogs could have their own profiles, where their personality could be shown through pictures and accurate descriptions made by the volunteers in the shelters.
By providing behavioral information about the dogs, the user could have a more emotional connection with them. This way, the application was not just a database of dogs available in the shelter, but a platform that could help them understand the dogs and their personalities.
REDUCE NUMBER OF CLICKS
After using paper prototypes with potential users, I received feedback based on the flow of the application. The process was becoming too long so I needed to make it more efficient for the user and reduce the number of clicks.
Using paper prototypes also helped to define elements that were important for the users.
BLUE
Clean, calmed, focused and professional.
PURPLE
A balance between the calm blue and the active and passionate red.
THE BALANCE
Energetic dog personality. Making the process a relaxed activity.
LOGIN & CUSTOMIZE SEARCH
Login, easy fingerprint access
Browse recent added dogs
Customize search by interests
Filters
FIND THE RIGHT MATCH. SAVE AND REVISIT
See only what interest you. Share with a friend that might like this dog
Get to know more about the dog's personality
User's menu, going to favorites
Adopting decisions are not spontaneous. Favorites lists saves the ones you like to revise them later on
SET APPOINTMENT TO ADOPT
User information will be taken from user's profile information. This helps the shelter understand if the user is a good candidate for adoption
You can set appointments with the dogs you want to adopt. This helps to make the process more focused and efficient
Confirmation of date and dog before setting appointment
Confirmation and future actions to take before going to the pet shelter
GET READY TO MEET THE DOG
Notifications provide information about appointments, vaccines and other important information of previous adopted dogs.
Relevant information for the user before going to the shelter can always be revised in notifications
COME BACK AFTER ADOPTING
User's profile with basic information that helps the shelter decide if the user is a good candidate for adoption
After adopting, 'The Clinic' section provides the user with important features that maintain them engaged with the application and going back to it
Information about the Fluffy Tails Humane Society
Users can sponsor a dog or donate to the shelter if they don't want to make the compromise of adopting yet
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